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Master Programme: Design for Interaction
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Design Method
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Journey Mapping
(
5
)
Observation
(
5
)
Expert interviews
(
4
)
User Interviews
(
4
)
Context Mapping
(
3
)
Generative Sessions
(
3
)
User Evaluation
(
3
)
Persona
(
2
)
User Tests
(
2
)
User Archetypes
(
2
)
Stakeholder Map
(
1
)
Prototyping
(
1
)
Expert evaluation
(
1
)
User Scenarios
(
1
)
Creative Sessions
(
1
)
Case Studies
(
1
)
Design Sprint
(
1
)
Guided Visualisation
(
1
)
Netnography
(
1
)
On-the-wall Analysis
(
1
)
Sensitising Booklets
(
1
)
Semi-structured Interviews
(
1
)
Stakeholder Interviews
(
1
)
Brainstorming Session
(
1
)
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Graduation Year
2019
(
5
)
2021
(
1
)
2020
(
4
)
Theme
Design for Well-being
(
3
)
Design for Staff Resilience
(
2
)
Design for Patient Empowerment
(
2
)
Design for Quality of Life
(
1
)
Design for Mental Health
(
1
)
Design for Prevention & Lifestyle
(
1
)
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Master Programme
Design for Interaction
(
10
)
Outcome
Platform
(
2
)
Mobile Application
(
2
)
Toolkit
(
1
)
Framework
(
1
)
Campaign
(
1
)
Card game
(
1
)
Game
(
1
)
Booklet
(
1
)
Partner
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LUMC
(
1
)
Erasmus Medical Centre
(
1
)
Critical Alarms Lab
(
1
)
Sophia Children’s Hospital
(
1
)
University of Applied Sciences Utrecht
(
1
)
Ontzorghuis
(
1
)
Amsterdam UMC
(
1
)
Redesigning Psychiatry
(
1
)
Reframing Studio
(
1
)
Cardiolab
(
1
)
Delft Institute of Positive Design
(
1
)
Show
(
10
)
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Karen designed a new concept for a fitness tracker service, including a mobile application and a smartwatch app.
Balloon Journey towards future-self
Karen Gonzalez Fernandez
(
2019
)
Nina designed The Bumpy Road, a platform to support the healthy mental development of adolescents from a holistic perspective.
The bumpy road
Nina Schouten
(
2019
)
Martina wanted to improve the shared decision-making process in the cardiology department at Amsterdam UMC by creating a booklet on life-prolonging treatments for patients with advanced heart failure.
Deciding with Heart
Martina Pozzoni
(
2019
)
Paul designed an avatar-based puzzle concept to help child patients understand and participate in their clinical tests and test results.
The Brain self portrait
Paul Meulendijks
(
2020
)
Petra designed a card game to bring up the topic of menstruation and encourage discussion in Indian families.
Breaking the menstruation taboo
Petra Salarić
(
2019
)
Marije aimed to reduce the amount of noise in an intensive care unit (ICU), while taking into account the sound cultures, values and practices that currently exist.
Sound cultures of critical care
Marije Schokkin
(
2019
)
Maira designed a mobile application to provide CSN parents with a common language to reflect and share their perspectives on thinking about the future.
Future Journeys: a tool for special need kids’ parents
Maira Ribelles Armell
(
2020
)
Henrique designed Atrium, a well-informed digital platform designed to reduce the friction of initiating social interactions between university peers.
Atrium: well-being on digital campus
Henrique Meyrelles
(
2021
)
Karin wanted to develop a participatory design process that would enable nurses to improve their own working environment.
DesigNurse: nurses as designers
Karin Tetteroo
(
2020
)
Laura designed ICoon, a tool to facilitate more effective and efficient patient handovers in the Intensive Care Unit (ICU).
The art of handing over
Laura Schrauwen
(
2020
)
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