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Design Method: Observation
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Observation
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12
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Expert interviews
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6
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User Interviews
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5
)
Journey Mapping
(
4
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Persona
(
3
)
Context Mapping
(
3
)
Harris Profile
(
2
)
Stakeholder Map
(
2
)
Prototyping
(
2
)
Expert evaluation
(
2
)
Prototype Evaluation
(
2
)
Generative Sessions
(
2
)
Inspirational Metaphors
(
1
)
Field Trips
(
1
)
How-To Questions
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1
)
User Scenarios
(
1
)
PrEmo Cards
(
1
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Creative Sessions
(
1
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Case Studies
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1
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Design Sprint
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1
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User Archetypes
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1
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User Evaluation
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1
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On-the-wall Analysis
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1
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Form Explorations
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1
)
Co-Creation Sessions
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1
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Sensitising Booklets
(
1
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Semi-structured Interviews
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1
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Service Blueprint
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1
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Graduation Year
2019
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4
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2021
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3
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2020
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5
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Theme
Design for Patient Empowerment
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3
)
Design for Medical Technologies
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2
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Design for Staff Resilience
(
2
)
Design for Quality of Life
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2
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Design for Well-being
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1
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Design for Quality of Care
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1
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Design for Prevention & Lifestyle
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Master Programme
Integrated Product Design
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6
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Design for Interaction
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Strategic Product Design
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1
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Outcome
Product
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2
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Product Service System
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2
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Dashboard
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1
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Toolkit
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1
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Framework
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1
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Campaign
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1
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Game
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1
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Booklet
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1
)
Application
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1
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Service
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1
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Partner
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Erasmus Medical Centre
(
2
)
Critical Alarms Lab
(
2
)
Sophia Children’s Hospital
(
2
)
LUMC
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1
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Laerdal Medical
(
1
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Maat!
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1
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University of Applied Sciences Utrecht
(
1
)
Koninklijke Visio
(
1
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Hasbro
(
1
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Amsterdam UMC
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1
)
Yumen Bionics
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1
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Ksyos
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Ward developed an AI-based eye disease detection service to prevent irreversible vision loss.
A-EYE: AI eye disease detection
Ward de Leve
(
2021
)
Lindsey has designed an exoskeleton that can mature with Duchenne boys between the ages of 10 and 17, to grow with them both physically and emotionally at different ages.
Maturing exoskeleton for Duchenne
Lindsey Vermeer
(
2020
)
Martina wanted to improve the shared decision-making process in the cardiology department at Amsterdam UMC by creating a booklet on life-prolonging treatments for patients with advanced heart failure.
Deciding with Heart
Martina Pozzoni
(
2019
)
Paul designed an avatar-based puzzle concept to help child patients understand and participate in their clinical tests and test results.
The Brain self portrait
Paul Meulendijks
(
2020
)
Tim wanted to create a toy for children with physical disabilities that used their special skills to promote inclusion.
Cyborg Nerf Blaster for Disabled Kids
Tim Tietze
(
2019
)
Veronika designed the Dot Bot, a navigation aid consisting of a network of location-specific navigation and environmental information nodes (Dots) accessible to a specific user group.
Dotbot: a positive white cane experience
Szabó Veronika
(
2019
)
Marije aimed to reduce the amount of noise in an intensive care unit (ICU), while taking into account the sound cultures, values and practices that currently exist.
Sound cultures of critical care
Marije Schokkin
(
2019
)
Karin wanted to develop a participatory design process that would enable nurses to improve their own working environment.
DesigNurse: nurses as designers
Karin Tetteroo
(
2020
)
Laura designed ICoon, a tool to facilitate more effective and efficient patient handovers in the Intensive Care Unit (ICU).
The art of handing over
Laura Schrauwen
(
2020
)
Núria designed SOUNDscapes, a digital platform that maps and localizes sound events occurring at the NICU to help reducing harmful sounds.
Soundscapes: towards a quieter NICU
Núria Viñas Vila
(
2021
)
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